shader auto reload
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14
src/app.cpp
14
src/app.cpp
@@ -505,6 +505,7 @@ void App::update(float dt)
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{
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static std::mutex mutex;
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static float rec_timer = 0.f;
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static float reload_timer = 0.f;
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// avoid multiple threads to update the scene
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std::lock_guard<std::mutex> lock(mutex);
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@@ -524,17 +525,18 @@ void App::update(float dt)
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//glClear(GL_COLOR_BUFFER_BIT);
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//if (!canvas->m_mouse_captured)
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#if _DEBUG && (_WIN32 || __OSX__)
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reload_timer += dt;
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if (reload_timer > 1.0)
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{
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#if _WIN32 || __OSX__
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reload_timer = 0;
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ShaderManager::reload();
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layout.reload();
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#endif
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if (auto* main = layout[main_id])
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{
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main->update(width, height, zoom);
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//stroke->update_controls();
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}
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}
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#endif
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{
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static glm::vec4 color_button_normal{ .1, .1, .1, 1 };
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static glm::vec4 color_button_hlight{ 1, .0, .0, 1 };
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