shader auto reload
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@@ -220,12 +220,15 @@ glm::uint8_t* Asset::read_all()
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void Asset::close()
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{
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#ifdef __ANDROID__
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AAsset_close(m_asset);
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if (m_asset)
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AAsset_close(m_asset);
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m_asset = nullptr;
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#else
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if (m_fp)
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fclose(m_fp);
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if (m_data)
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delete m_data;
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m_data = nullptr;
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m_fp = nullptr;
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#endif
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}
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