shader auto reload

This commit is contained in:
2019-02-21 20:20:43 +01:00
parent eaab9c79e5
commit 78ca0ee6ad
7 changed files with 77 additions and 15 deletions

View File

@@ -162,7 +162,7 @@ bool RTT::create(int width, int height, int tex/* = -1*/, GLint internal_format)
void RTT::bindFramebuffer()
{
#ifdef DEBUG
#ifdef _DEBUG
if (bound)
{
LOG("framebuffer bound twice!");