shader auto reload

This commit is contained in:
2019-02-21 20:20:43 +01:00
parent eaab9c79e5
commit 78ca0ee6ad
7 changed files with 77 additions and 15 deletions

View File

@@ -13,6 +13,10 @@ std::string Shader::read(const std::string& path)
std::string ret;
if (a.open(path.c_str()))
{
struct stat tmp_info;
if (stat(path.c_str(), &tmp_info) == 0)
m_deps[path] = tmp_info;
std::regex reg_include(R"!(#include "([^"]+)")!");
std::string data((char*)a.read_all(), a.m_len);
@@ -105,18 +109,46 @@ bool Shader::load(const std::string& path)
{
*sections["vertex"] = SHADER_VERSION + *sections["vertex"];
*sections["fragment"] = SHADER_VERSION + *sections["fragment"];
return create(sections["vertex"]->c_str(), sections["fragment"]->c_str());
if (create(sections["vertex"]->c_str(), sections["fragment"]->c_str()))
{
m_path = path;
return true;
}
}
else
{
LOG("could not find [[vertex]] and [[fragment]] sections on %s", path.c_str());
}
m_path = path;
return false;
}
bool Shader::reload()
{
if (m_path.empty())
return false;
bool dirty = false;
struct stat tmp_info;
for (auto& d : m_deps)
{
if (stat(d.first.c_str(), &tmp_info) != 0)
continue;
if (tmp_info.st_mtime > d.second.st_mtime)
{
d.second = tmp_info;
dirty = true;
}
}
if (dirty)
{
LOG("reload shader %s", m_path.c_str());
destroy();
return load(m_path);
}
}
bool Shader::create(const char* vertex, const char* fragment)
{
GLint status;
@@ -136,7 +168,7 @@ bool Shader::create(const char* vertex, const char* fragment)
glGetShaderInfoLog(vs, sizeof(infolog), &infolen, infolog);
if (infolen > 0)
{
LOG("\nVERTEX SHADER:");
LOG("\nVERTEX SHADER: %s", m_path.c_str());
parse_error(infolog, vertex);
}
if (status == 0)
@@ -158,7 +190,7 @@ bool Shader::create(const char* vertex, const char* fragment)
glGetShaderInfoLog(fs, sizeof(infolog), &infolen, infolog);
if (infolen > 0)
{
LOG("\nFRAGMENT SHADER:");
LOG("\nFRAGMENT SHADER: %s", m_path.c_str());
parse_error(infolog, fragment);
}
if (status == 0)
@@ -200,7 +232,7 @@ bool Shader::create(const char* vertex, const char* fragment)
glGetProgramiv(ps, GL_LINK_STATUS, &status);
glGetProgramInfoLog(ps, sizeof(infolog), &infolen, infolog);
if (infolen > 0)
LOG("LINK SHADER:\n%s", infolog);
LOG("LINK SHADER: %s\n%s", m_path.c_str(), infolog);
if (status == 0)
{
glDeleteProgram(ps);
@@ -228,6 +260,18 @@ bool Shader::create(const char* vertex, const char* fragment)
return true;
}
void Shader::destroy()
{
if (prog)
{
glUseProgram(0);
glDeleteProgram(prog);
prog = 0;
}
m_umap.clear();
}
void Shader::use()
{
glUseProgram(prog);
@@ -282,6 +326,14 @@ bool ShaderManager::load(kShader id, const std::string& path)
return m_shaders[id].load(path);
}
bool ShaderManager::reload()
{
bool success = true;
for (auto& s : m_shaders)
success &= s.second.reload();
return success;
}
bool ShaderManager::create(kShader id, const char* vertex, const char* fragment)
{
m_shaders[id].name = id;