shader auto reload
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@@ -74,6 +74,7 @@ enum class kShader : uint16_t
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class Shader
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{
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std::map<std::string, struct stat> m_deps;
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std::string m_path;
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std::map<kShaderUniform, GLuint> m_umap;
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GLuint prog;
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@@ -82,7 +83,9 @@ public:
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kShader name;
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void parse_error(const char* msg, const char* code);
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bool load(const std::string& path);
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bool reload();
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bool create(const char* vertex, const char* fragment);
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void destroy();
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void use();
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void u_vec4(kShaderUniform id, const glm::vec4& v);
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void u_vec3(kShaderUniform id, const glm::vec3& v);
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@@ -100,6 +103,7 @@ class ShaderManager
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public:
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static bool ext_framebuffer_fetch;
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static bool load(kShader id, const std::string& path);
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static bool reload();
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static bool create(kShader id, const char* vertex, const char* fragment);
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static void use(kShader id);
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static void use(const char* name);
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