implement selection mask with lasso tool

This commit is contained in:
2017-10-07 13:35:53 +01:00
parent 41e52b7757
commit 78ec5a079e
16 changed files with 249 additions and 49 deletions

View File

@@ -6,6 +6,7 @@
#include "shader.h"
#include "node_canvas.h"
#include "app.h"
#include <poly2tri.h>
NodeCanvas* CanvasMode::node;
ui::Canvas* CanvasMode::canvas;
@@ -376,10 +377,14 @@ char get_line_intersection(float p0_x, float p0_y, float p1_x, float p1_y,
void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
{
static glm::vec2 oldpos;
static glm::vec2 oldvec;
static float acc = 0.f;
switch (me->m_type)
{
case kEventType::MouseDownR:
{
/*
if (!m_points.empty())
{
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
@@ -400,59 +405,147 @@ void CanvasModeFill::on_MouseEvent(MouseEvent* me, glm::vec2& loc)
m_points.clear();
m_dirty_planes.clear();
}
*/
break;
}
case kEventType::MouseDownL:
{
node->mouse_capture();
m_dragging = true;
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
{
m_dirty_planes[plane_id]++;
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
if (m_points.size() < 3)
{
m_points.push_back(v);
}
else
{
auto last = m_points.back();
m_points.push_back(m_points[0]);
m_points.push_back(last);
m_points.push_back(v);
float isx, isy;
if (get_line_intersection(m_points[0].pos.x, m_points[0].pos.y, v.pos.x, v.pos.y, 1, -1, 1, 1, &isx, &isy))
{
LOG("intersection in %f %f", isx, isy);
}
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
m_points2d.clear();
m_points.clear();
oldpos = loc;
oldvec = {1.f, 0.f};
acc = 0;
ui::Shape::vertex_t vert;
vert.pos = glm::vec4(loc, 0, 1);
m_points2d.push_back(loc);
m_points2d.push_back(loc);
m_points.push_back(vert);
m_points.push_back(vert);
canvas->m_smask.clear({0, 0, 0, 0});
canvas->m_smask_active = true;
break;
}
case kEventType::MouseUpL:
node->mouse_release();
m_dragging = false;
if (m_points2d.size() > 3)
{
std::vector<p2t::Point*> points;
for (int i = 0; i < (int)m_points2d.size() - 1; i++)
points.push_back(new p2t::Point(m_points2d[i].x, m_points2d[i].y));
p2t::CDT cdt(points);
cdt.Triangulate();
auto triangles = cdt.GetTriangles();
std::vector<ui::Shape::vertex_t> v;
for (auto t : triangles)
{
ui::Shape::vertex_t vertex;
for (int i = 0; i < 3; i++)
{
auto p = t->GetPoint(i);
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace({p->x, p->y}, ro, rd, hit_o, hit_fb, hit_d, plane_id))
{
m_dirty_planes[plane_id]++;
vertex.pos = glm::vec4(hit_o, 1);
v.push_back(vertex);
}
}
}
m_shape.update_vertices(v.data(), v.size());
if (!m_points.empty())
{
auto drawer = [this](const glm::mat4& camera, const glm::mat4& proj) {
//glEnable(GL_BLEND);
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, {1, 1, 1, 1});
m_shape.draw_fill();
};
std::vector<int> planes;
for (auto p : m_dirty_planes)
{
planes.push_back(p.first);
canvas->m_dirty_face[p.first] = true;
canvas->m_dirty_box[p.first] = { 0, 0, canvas->m_width, canvas->m_height };
}
canvas->snap_history(planes);
canvas->draw_objects(std::bind(drawer, std::placeholders::_1, std::placeholders::_2), canvas->m_smask);
m_points.clear();
m_dirty_planes.clear();
}
}
else
{
canvas->m_smask_active = false;
}
break;
case kEventType::MouseMove:
{
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 fb_pos;
int plane_id;
if (m_dragging && canvas->point_trace(loc, ro, rd, hit_o, fb_pos, hit_d, plane_id))
if (m_dragging)
{
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
m_points.back() = v;
m_shape.update_vertices(m_points.data(), m_points.size());
auto v = loc-oldpos;
float len = glm::length(v);
if (len > 5)
{
m_points.back().pos = glm::vec4(loc, 0, 1);
m_points2d.back() = loc;
v = glm::normalize(v);
float d = 1-glm::dot(v, oldvec);
acc += d;
oldpos = loc;
oldvec = v;
if (acc > 0.001) // angle change tollerance
{
LOG("d=%f acc=%f", d, acc);
acc = 0;
m_points2d.push_back(loc);
ui::Shape::vertex_t vert;
vert.pos = glm::vec4(loc, 0, 1);
m_points.push_back(vert);
m_points.push_back(vert);
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
}
break;
/*
glm::vec3 ro, rd, hit_o, hit_d;
glm::vec2 hit_fb;
int plane_id;
if (canvas->point_trace_plane(loc, ro, rd, hit_o, hit_d, hit_fb, 0))
{
m_dirty_planes[plane_id]++;
ui::Shape::vertex_t v;
v.pos = glm::vec4(hit_o, 1);
v.uvs = glm::vec2(0);
if (m_points.size() < 3)
{
m_points.push_back(v);
}
else
{
auto last = m_points.back();
m_points.push_back(m_points[0]);
m_points.push_back(last);
m_points.push_back(v);
float isx, isy;
if (get_line_intersection(m_points[0].pos.x, m_points[0].pos.y, v.pos.x, v.pos.y, 1, -1, 1, 1, &isx, &isy))
{
LOG("intersection in %f %f", isx, isy);
}
}
m_shape.update_vertices(m_points.data(), m_points.size());
}
*/
}
case kEventType::MouseCancel:
if (m_dragging)
@@ -478,8 +571,8 @@ void CanvasModeFill::on_Draw(const glm::mat4& ortho, const glm::mat4& proj, cons
if (!m_points.empty())
{
ui::ShaderManager::use(ui::kShader::Color);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, proj * camera);
ui::ShaderManager::u_mat4(ui::kShaderUniform::MVP, glm::scale(glm::vec3(1,-1,1)) * ortho);
ui::ShaderManager::u_vec4(ui::kShaderUniform::Col, { node->m_brush.m_tip_color.rgb(), node->m_brush.m_tip_opacity });
m_shape.draw_fill();
m_dragging ? m_shape.draw_stroke() : m_shape.draw_fill();
}
}