brush panel folding

This commit is contained in:
2019-02-19 23:29:07 +01:00
parent ccd23cd662
commit 7954e4d900
10 changed files with 101 additions and 34 deletions

View File

@@ -91,6 +91,7 @@ void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2
ShaderManager::u_vec2(kShaderUniform::PatternScale, glm::vec2(b->m_pattern_scale));
ShaderManager::u_float(kShaderUniform::PatternBright, b->m_pattern_brightness);
ShaderManager::u_float(kShaderUniform::PatternContrast, b->m_pattern_contrast);
ShaderManager::u_float(kShaderUniform::DualAlpha, b->m_dual_opacity);
m_sampler_linear.bind(0);
glActiveTexture(GL_TEXTURE0);
@@ -391,7 +392,8 @@ void NodeStrokePreview::draw_stroke()
ShaderManager::u_vec2(kShaderUniform::PatternScale, glm::vec2(b->m_pattern_scale));
ShaderManager::u_float(kShaderUniform::PatternBright, b->m_pattern_brightness);
ShaderManager::u_float(kShaderUniform::PatternContrast, b->m_pattern_contrast);
ShaderManager::u_float(kShaderUniform::DualAlpha, b->m_dual_opacity);
m_sampler_linear.bind(0);
m_sampler_linear.bind(1);
m_sampler_linear.bind(2);