brush panel folding
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@@ -91,6 +91,7 @@ void NodeStrokePreview::stroke_draw_mix(const glm::vec2& bb_min, const glm::vec2
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ShaderManager::u_vec2(kShaderUniform::PatternScale, glm::vec2(b->m_pattern_scale));
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ShaderManager::u_float(kShaderUniform::PatternBright, b->m_pattern_brightness);
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ShaderManager::u_float(kShaderUniform::PatternContrast, b->m_pattern_contrast);
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ShaderManager::u_float(kShaderUniform::DualAlpha, b->m_dual_opacity);
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m_sampler_linear.bind(0);
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glActiveTexture(GL_TEXTURE0);
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@@ -391,7 +392,8 @@ void NodeStrokePreview::draw_stroke()
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ShaderManager::u_vec2(kShaderUniform::PatternScale, glm::vec2(b->m_pattern_scale));
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ShaderManager::u_float(kShaderUniform::PatternBright, b->m_pattern_brightness);
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ShaderManager::u_float(kShaderUniform::PatternContrast, b->m_pattern_contrast);
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ShaderManager::u_float(kShaderUniform::DualAlpha, b->m_dual_opacity);
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m_sampler_linear.bind(0);
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m_sampler_linear.bind(1);
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m_sampler_linear.bind(2);
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