remove line thickness from the grid, add ambient light, fix lightmap texture resize
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@@ -32,6 +32,7 @@ enum class kShaderUniform : uint16_t
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UseFragCoordUV2 = const_hash("fragUV2"),
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LightDir = const_hash("light_dir"),
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Mode = const_hash("mode"),
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Ambient = const_hash("ambient"),
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};
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enum class kShader : uint16_t
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