Route canvas mode render state through GL backend
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@@ -426,8 +426,10 @@ Known local toolchain state:
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through `PlatformServices` while retaining the existing Windows OpenVR bridge
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shape.
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Canvas mode overlay, mask, and transform paths also consume backend-owned
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blend/depth state, active texture units, 2D texture copy targets, and RGBA8
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readback format tokens.
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blend/depth state execution, active texture unit dispatch, transform/cut
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viewport execution, 2D texture copy targets, and RGBA8 readback format tokens;
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the retained canvas-tip pick readback remains direct legacy OpenGL until the
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readback boundary is finished under DEBT-0036.
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`NodeCanvas` panorama UI rendering also consumes backend-owned sampler
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defaults, viewport/clear-state queries, blend/depth/scissor state, color
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clear masks, active texture units, fallback 2D texture unbind targets, copy
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