Route canvas mode render state through GL backend
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@@ -2020,9 +2020,11 @@ Results:
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Eye framebuffer viewport execution in the retained HMD path also routes
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through tested `pp_renderer_gl` viewport dispatch.
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- Canvas mode overlay, mask, and transform paths now route generic OpenGL
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blend/depth state, active texture units, 2D framebuffer-to-texture copy
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dispatch, RGBA8 readback formats, and RTT-backed transform history region
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readbacks through the renderer GL backend mapping.
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blend/depth state execution, active texture unit switches, transform/cut
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viewport execution, 2D framebuffer-to-texture copy dispatch, RGBA8 readback
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formats, and RTT-backed transform history region readbacks through the
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renderer GL backend mapping. The retained canvas-tip pick readback remains
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direct legacy OpenGL until the readback boundary is finished under DEBT-0036.
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- `NodeCanvas` panorama UI rendering now routes sampler defaults, saved
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viewport/clear/blend/depth/scissor state, color clears, active texture units,
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fallback 2D texture unbinds, 2D framebuffer-to-texture copy dispatch, and
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