Move canvas resource formats to renderer gl
This commit is contained in:
@@ -209,6 +209,11 @@ Known local toolchain state:
|
||||
defaults, viewport/clear-state queries, blend/depth/scissor state, color
|
||||
clear masks, active texture units, fallback 2D texture unbind targets, copy
|
||||
targets, and RGBA8 render-target formats.
|
||||
Canvas resource setup also consumes backend-owned stroke-buffer
|
||||
RGBA8/RGBA16F/RGBA32F formats, flood-fill texture upload format/type,
|
||||
brush/stencil/mix sampler filters and wraps, and image channel-count texture
|
||||
formats for cube-strip imports. Clamp-to-border sampler wrap is now part of
|
||||
the backend capability catalog and test coverage.
|
||||
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
|
||||
for the current headless component matrix; see DEBT-0007 for remaining app
|
||||
and platform triplet migration.
|
||||
|
||||
@@ -753,6 +753,11 @@ Results:
|
||||
viewport/clear/blend/depth/scissor state, color clears, active texture units,
|
||||
fallback 2D texture unbinds, copy targets, and RGBA8 render-target formats
|
||||
through the renderer GL backend mapping.
|
||||
- Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F
|
||||
formats, flood-fill texture upload format/type, brush/stencil/mix sampler
|
||||
filters and wraps, and cube-strip import channel formats through the renderer
|
||||
GL backend mapping. The clamp-to-border sampler wrap is now cataloged and
|
||||
tested in `pp_renderer_gl`.
|
||||
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
|
||||
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
|
||||
library conflict from retained vendor binaries.
|
||||
|
||||
Reference in New Issue
Block a user