Move canvas resource formats to renderer gl

This commit is contained in:
2026-06-02 09:09:22 +02:00
parent bbe8378630
commit 7ae37038b3
6 changed files with 107 additions and 45 deletions

View File

@@ -209,6 +209,11 @@ Known local toolchain state:
defaults, viewport/clear-state queries, blend/depth/scissor state, color
clear masks, active texture units, fallback 2D texture unbind targets, copy
targets, and RGBA8 render-target formats.
Canvas resource setup also consumes backend-owned stroke-buffer
RGBA8/RGBA16F/RGBA32F formats, flood-fill texture upload format/type,
brush/stencil/mix sampler filters and wraps, and image channel-count texture
formats for cube-strip imports. Clamp-to-border sampler wrap is now part of
the backend capability catalog and test coverage.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.