Move canvas resource formats to renderer gl

This commit is contained in:
2026-06-02 09:09:22 +02:00
parent bbe8378630
commit 7ae37038b3
6 changed files with 107 additions and 45 deletions

View File

@@ -753,6 +753,11 @@ Results:
viewport/clear/blend/depth/scissor state, color clears, active texture units,
fallback 2D texture unbinds, copy targets, and RGBA8 render-target formats
through the renderer GL backend mapping.
- Canvas resource setup now routes stroke-buffer RGBA8/RGBA16F/RGBA32F
formats, flood-fill texture upload format/type, brush/stencil/mix sampler
filters and wraps, and cube-strip import channel formats through the renderer
GL backend mapping. The clamp-to-border sampler wrap is now cataloged and
tested in `pp_renderer_gl`.
- Known remaining warnings: legacy project/vendor diagnostics, Visual Studio
vcpkg-manifest warning, `LNK4099` missing libyuv PDBs, and `LNK4098` runtime
library conflict from retained vendor binaries.