From 7c14ec19b07fd25894f572a45afb3b89803f6766 Mon Sep 17 00:00:00 2001 From: omigamedev Date: Wed, 8 Aug 2018 17:56:26 +0200 Subject: [PATCH] cleanup --- PanoPainter-OSX/main.cpp | 207 ++++++++++++++------------------------- 1 file changed, 71 insertions(+), 136 deletions(-) diff --git a/PanoPainter-OSX/main.cpp b/PanoPainter-OSX/main.cpp index d7d21b9..7921903 100644 --- a/PanoPainter-OSX/main.cpp +++ b/PanoPainter-OSX/main.cpp @@ -296,187 +296,122 @@ static CVReturn MyDisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTime } - (void)mouseDown:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_down(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { - App::I.mouse_down(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { + App::I.mouse_down(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); + }); } - (void)rightMouseDown:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_down(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { - App::I.mouse_down(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { + App::I.mouse_down(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); + }); } - (void)mouseUp:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_up(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc] { - App::I.mouse_up(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc] { + App::I.mouse_up(0, mouseLoc.x, App::I.height - mouseLoc.y - 1, kEventSource::Mouse); + }); } - (void)rightMouseUp:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_up(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc] { - App::I.mouse_up(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc] { + App::I.mouse_up(1, mouseLoc.x, App::I.height - mouseLoc.y - 1, kEventSource::Mouse); + }); } - (void)mouseMoved:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { - App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { + App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); + }); } -(void)mouseDragged:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { - App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { + App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); + }); } - (void)rightMouseDragged:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, theEvent.pressure, kEventSource::Mouse); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { - App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc,p=theEvent.pressure] { + App::I.mouse_move(mouseLoc.x, App::I.height - mouseLoc.y - 1, p, kEventSource::Mouse); + }); } - (void)scrollWheel:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto mouseLoc = [self convertPoint:[theEvent locationInWindow] fromView:nil]; -// App::I.mouse_scroll(mouseLoc.x, App::I.height - mouseLoc.y - 1, [theEvent deltaY]); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([mouseLoc,d=[theEvent deltaY]] { - App::I.mouse_scroll(mouseLoc.x, App::I.height - mouseLoc.y - 1, d); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([mouseLoc,d=[theEvent deltaY]] { + App::I.mouse_scroll(mouseLoc.x, App::I.height - mouseLoc.y - 1, d); + }); } - (void)keyDown:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto keyCode = [theEvent keyCode]; auto chars = [theEvent characters]; -// if (App::I.keys[(int)kKey::KeyCtrl]) -// { -// App::I.key_down(convert_key(keyCode)); -// App::I.key_up(convert_key(keyCode)); -// } -// else -// { -// App::I.key_down(convert_key(keyCode)); -// if (const char* cstr = [chars cStringUsingEncoding:NSASCIIStringEncoding]) -// App::I.key_char(cstr[0]); -// } -// CGLUnlockContext([[self openGLContext] CGLContextObj]); std::string s = [chars cStringUsingEncoding:NSASCIIStringEncoding]; - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([keyCode, s] { - if (App::I.keys[(int)kKey::KeyCtrl]) - { - App::I.key_down(convert_key(keyCode)); - App::I.key_up(convert_key(keyCode)); - } - else - { - App::I.key_down(convert_key(keyCode)); - if (!s.empty()) - App::I.key_char(s[0]); - } - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([keyCode, s] { + if (App::I.keys[(int)kKey::KeyCtrl]) + { + App::I.key_down(convert_key(keyCode)); + App::I.key_up(convert_key(keyCode)); + } + else + { + App::I.key_down(convert_key(keyCode)); + if (!s.empty()) + App::I.key_char(s[0]); + } + }); } - (void)keyUp:(NSEvent *)theEvent { -// CGLLockContext([[self openGLContext] CGLContextObj]); auto keyCode = [theEvent keyCode]; -// App::I.key_up(convert_key(keyCode)); -// CGLUnlockContext([[self openGLContext] CGLContextObj]); - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([keyCode] { - App::I.key_up(convert_key(keyCode)); - }); - } + std::lock_guard lock(task_mutex); + tasklist.emplace_back([keyCode] { + App::I.key_up(convert_key(keyCode)); + }); } - (void)flagsChanged:(NSEvent *)event { [super flagsChanged:event]; -// CGLLockContext([[self openGLContext] CGLContextObj]); auto flags = [event modifierFlags]; - { - std::lock_guard lock(task_mutex); - tasklist.emplace_back([flags] { - static bool pressed_shift = false; - if (pressed_shift != (flags & NSShiftKeyMask)) - { - pressed_shift = (flags & NSShiftKeyMask); - pressed_shift ? App::I.key_down(kKey::KeyShift) : App::I.key_up(kKey::KeyShift); - } - static bool pressed_alt = false; - if (pressed_alt != (flags & NSAlternateKeyMask)) - { - pressed_alt = (flags & NSAlternateKeyMask); - pressed_alt ? App::I.key_down(kKey::KeyAlt) : App::I.key_up(kKey::KeyAlt); - } - static bool pressed_cmd = false; - if (pressed_cmd != (flags & NSCommandKeyMask)) - { - pressed_cmd = (flags & NSCommandKeyMask); - pressed_cmd ? App::I.key_down(kKey::KeyCtrl) : App::I.key_up(kKey::KeyCtrl); - } - }); - } - -// CGLUnlockContext([[self openGLContext] CGLContextObj]); + std::lock_guard lock(task_mutex); + tasklist.emplace_back([flags] { + static bool pressed_shift = false; + if (pressed_shift != (flags & NSShiftKeyMask)) + { + pressed_shift = (flags & NSShiftKeyMask); + pressed_shift ? App::I.key_down(kKey::KeyShift) : App::I.key_up(kKey::KeyShift); + } + static bool pressed_alt = false; + if (pressed_alt != (flags & NSAlternateKeyMask)) + { + pressed_alt = (flags & NSAlternateKeyMask); + pressed_alt ? App::I.key_down(kKey::KeyAlt) : App::I.key_up(kKey::KeyAlt); + } + static bool pressed_cmd = false; + if (pressed_cmd != (flags & NSCommandKeyMask)) + { + pressed_cmd = (flags & NSCommandKeyMask); + pressed_cmd ? App::I.key_down(kKey::KeyCtrl) : App::I.key_up(kKey::KeyCtrl); + } + }); } @end