Move cube face target mapping to renderer gl
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@@ -132,10 +132,11 @@ Known local toolchain state:
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path, plus the PanoPainter shader attribute binding catalog used
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by legacy `Shader` creation. It also owns the PanoPainter shader uniform
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catalog and legacy hash mapping used by `Shader` active-uniform discovery and
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the uniform uniqueness check.
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mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
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mapping used by `TextureCube`. The PanoPainter shader attribute binding
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catalog used by legacy `Shader` creation also lives here. It also owns the
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PanoPainter shader uniform catalog and legacy hash mapping used by `Shader`
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active-uniform discovery and the uniform uniqueness check.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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@@ -391,9 +391,10 @@ float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. Mesh index-type and primitive-mode decisions used by legacy
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`Shape` drawing also live in `pp_renderer_gl`. The legacy app delegates
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extension, upload-format, framebuffer diagnostic, and mesh draw-mode
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interpretation to that backend library. The PanoPainter shader attribute
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`Shape` drawing and the PanoPainter cube-face to OpenGL texture-target mapping
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used by `TextureCube` also live in `pp_renderer_gl`. The legacy app delegates
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extension, upload-format, framebuffer diagnostic, mesh draw-mode, and cube-face
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texture-target interpretation to that backend library. The PanoPainter shader attribute
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binding catalog also lives in `pp_renderer_gl` and is consumed by legacy
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`Shader` creation. Shader uniform hashing, catalog validation, active-uniform
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mapping, and the legacy uniform uniqueness check now delegate to
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@@ -640,10 +641,11 @@ Results:
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WebGL exclusion behavior, upload types for RGBA8/RGBA16F/RGBA32F internal
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formats, image channel-count format mapping including invalid counts, and
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framebuffer status names, plus Shape index-type and fill/stroke primitive
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mode mapping. Shader attribute binding catalog validation covers the current
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`pos`, `uvs`, `uvs2`, `col`, and `nor` bindings and rejects empty, unnamed,
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null-name, and duplicate-name catalogs while preserving legacy shared
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locations. Shader uniform catalog validation covers the 43 legacy uniform
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mode mapping and PanoPainter cube-face texture-target order. Shader attribute
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binding catalog validation covers the current `pos`, `uvs`, `uvs2`, `col`,
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and `nor` bindings and rejects empty, unnamed, null-name, and duplicate-name
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catalogs while preserving legacy shared locations. Shader uniform catalog
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validation covers the 43 legacy uniform
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names used by `Shader`, preserves the legacy hash ids, and rejects empty,
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unnamed, null-name, mismatched-hash, and duplicate-name catalogs.
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- PowerShell analyze automation returns JSON summaries and includes the shader
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