Move cube face target mapping to renderer gl

This commit is contained in:
2026-06-01 18:09:12 +02:00
parent 4212387b70
commit 7d80afce2f
6 changed files with 71 additions and 17 deletions

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@@ -132,10 +132,11 @@ Known local toolchain state:
invalid channel counts rejected by `Texture2D::create(Image)`, and
framebuffer status naming used by `RTT` diagnostics. It also validates
Shape index-type and fill/stroke primitive-mode mapping used by the legacy
mesh draw path, plus the PanoPainter shader attribute binding catalog used
by legacy `Shader` creation. It also owns the PanoPainter shader uniform
catalog and legacy hash mapping used by `Shader` active-uniform discovery and
the uniform uniqueness check.
mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
mapping used by `TextureCube`. The PanoPainter shader attribute binding
catalog used by legacy `Shader` creation also lives here. It also owns the
PanoPainter shader uniform catalog and legacy hash mapping used by `Shader`
active-uniform discovery and the uniform uniqueness check.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.