Move cube face target mapping to renderer gl
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@@ -132,10 +132,11 @@ Known local toolchain state:
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invalid channel counts rejected by `Texture2D::create(Image)`, and
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framebuffer status naming used by `RTT` diagnostics. It also validates
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Shape index-type and fill/stroke primitive-mode mapping used by the legacy
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mesh draw path, plus the PanoPainter shader attribute binding catalog used
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by legacy `Shader` creation. It also owns the PanoPainter shader uniform
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catalog and legacy hash mapping used by `Shader` active-uniform discovery and
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the uniform uniqueness check.
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mesh draw path, plus the PanoPainter cube-face to OpenGL texture-target
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mapping used by `TextureCube`. The PanoPainter shader attribute binding
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catalog used by legacy `Shader` creation also lives here. It also owns the
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PanoPainter shader uniform catalog and legacy hash mapping used by `Shader`
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active-uniform discovery and the uniform uniqueness check.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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