timelapse frame on stroke idle

This commit is contained in:
2019-11-02 15:13:31 +01:00
parent 167cceabfd
commit 7db1739df6
4 changed files with 25 additions and 48 deletions

View File

@@ -79,6 +79,27 @@ void App::tick(float dt)
main->tick(dt);
if (auto* main = layout[main_id])
main->tick(dt);
if (rec_running)
{
auto t_now = std::chrono::high_resolution_clock::now();
float dt = std::chrono::duration<float>(t_now - canvas->m_canvas->m_disrty_stroke_time).count();
if (dt > 1.f && canvas->m_canvas->m_dirty_stroke)
{
canvas->m_canvas->m_dirty_stroke = false;
LOG("rec tick");
Canvas::I->draw_merge(true);
Texture2D equirect = Canvas::I->m_layers_merge.gen_equirect({ 1024, 512 });
auto img = std::make_unique<Image>(equirect.get_image());
{
std::lock_guard<std::mutex> lock(rec_mutex);
rec_frames.emplace_back(std::move(img));
rec_cv.notify_all();
}
equirect.destroy();
}
}
}
void App::resize(float w, float h)