timelapse frame on stroke idle
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@@ -741,6 +741,7 @@ void Canvas::stroke_commit()
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m_dirty = false;
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m_dirty_stroke = true; // new stroke ready for timelapse capture
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m_disrty_stroke_time = std::chrono::steady_clock::now();
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App::I->redraw = true;
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// save viewport and clear color states
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