timelapse frame on stroke idle
This commit is contained in:
50
src/app.cpp
50
src/app.cpp
@@ -613,53 +613,6 @@ void App::draw(float dt)
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glDisable(GL_SCISSOR_TEST);
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glDisable(GL_SCISSOR_TEST);
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}
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}
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if (rec_running)
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{
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static float rec_timer = 0.f;
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rec_timer += dt;
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if (rec_timer > 0.3f && canvas->m_canvas->m_dirty_stroke)
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{
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canvas->m_canvas->m_dirty_stroke = false;
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LOG("rec tick");
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rec_timer = 0.f;
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Canvas::I->draw_merge(true);
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Texture2D equirect = Canvas::I->m_layers_merge.gen_equirect({ 1024, 512 });
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auto img = std::make_unique<Image>(equirect.get_image());
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{
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std::lock_guard<std::mutex> lock(rec_mutex);
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rec_frames.emplace_back(std::move(img));
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rec_cv.notify_all();
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}
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equirect.destroy();
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/*
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auto img = std::make_unique<Image>();
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img->create(width, height);
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#if __IOS__
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[ios_view->glview bindDrawable];
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#else
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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#endif
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GLint dfbo, rfbo;
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glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &rfbo);
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &dfbo);
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if (dfbo != rfbo)
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LOG("DIFFERENT FB");
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glReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, img->m_data.get());
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{
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std::lock_guard<std::mutex> lock(rec_mutex);
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rec_frames.emplace_back(std::move(img));
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rec_cv.notify_all();
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}
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*/
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update_rec_frames();
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}
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}
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redraw = false;
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redraw = false;
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}
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}
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@@ -745,7 +698,7 @@ void App::update_rec_frames()
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if (rec_running)
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if (rec_running)
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{
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{
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static char buffer[128];
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static char buffer[128];
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sprintf(buffer, "Recorder %d frames", rec_count);
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sprintf(buffer, "Recorded %d frames", rec_count);
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txt->set_text(buffer);
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txt->set_text(buffer);
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}
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}
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else
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else
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@@ -859,6 +812,7 @@ void App::rec_loop()
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lock.unlock();
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lock.unlock();
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if (frame)
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if (frame)
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m_encoder->encode(*frame);
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m_encoder->encode(*frame);
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update_rec_frames();
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}
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}
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}
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}
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@@ -79,6 +79,27 @@ void App::tick(float dt)
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main->tick(dt);
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main->tick(dt);
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if (auto* main = layout[main_id])
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if (auto* main = layout[main_id])
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main->tick(dt);
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main->tick(dt);
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if (rec_running)
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{
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auto t_now = std::chrono::high_resolution_clock::now();
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float dt = std::chrono::duration<float>(t_now - canvas->m_canvas->m_disrty_stroke_time).count();
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if (dt > 1.f && canvas->m_canvas->m_dirty_stroke)
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{
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canvas->m_canvas->m_dirty_stroke = false;
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LOG("rec tick");
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Canvas::I->draw_merge(true);
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Texture2D equirect = Canvas::I->m_layers_merge.gen_equirect({ 1024, 512 });
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auto img = std::make_unique<Image>(equirect.get_image());
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{
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std::lock_guard<std::mutex> lock(rec_mutex);
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rec_frames.emplace_back(std::move(img));
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rec_cv.notify_all();
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}
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equirect.destroy();
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}
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}
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}
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}
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void App::resize(float w, float h)
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void App::resize(float w, float h)
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@@ -741,6 +741,7 @@ void Canvas::stroke_commit()
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m_dirty = false;
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m_dirty = false;
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m_dirty_stroke = true; // new stroke ready for timelapse capture
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m_dirty_stroke = true; // new stroke ready for timelapse capture
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m_disrty_stroke_time = std::chrono::steady_clock::now();
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App::I->redraw = true;
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App::I->redraw = true;
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// save viewport and clear color states
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// save viewport and clear color states
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@@ -92,6 +92,7 @@ public:
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bool m_dirty = false;
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bool m_dirty = false;
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bool m_commit_delayed = false;
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bool m_commit_delayed = false;
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bool m_dirty_stroke = false;
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bool m_dirty_stroke = false;
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std::chrono::time_point<std::chrono::steady_clock> m_disrty_stroke_time;
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std::stack<CameraData> m_camera_stack;
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std::stack<CameraData> m_camera_stack;
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static Canvas* I;
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static Canvas* I;
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