Route VR UI viewport scissor through renderer GL

This commit is contained in:
2026-06-03 05:59:36 +02:00
parent 155e67fcec
commit 7dcf76c3aa
3 changed files with 50 additions and 6 deletions

View File

@@ -528,6 +528,9 @@ Main app UI viewport and scissor execution now dispatch through tested
`pp_renderer_gl` viewport/scissor contracts, leaving `App::draw` and UI node
clipping to provide rectangles while the backend owns scissor-state tokens and
the live OpenGL call sequence.
VR UI framebuffer viewport and scissor-test setup now also consumes those
`pp_renderer_gl` contracts, keeping desktop and VR UI rendering aligned while
the retained OpenVR app path is split incrementally.
Windows RenderDoc frame capture hooks now also dispatch through
`PlatformServices`, keeping capture integration in the platform service while
leaving non-Windows adapters as no-ops.