Route VR UI viewport scissor through renderer GL
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@@ -528,6 +528,9 @@ Main app UI viewport and scissor execution now dispatch through tested
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`pp_renderer_gl` viewport/scissor contracts, leaving `App::draw` and UI node
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clipping to provide rectangles while the backend owns scissor-state tokens and
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the live OpenGL call sequence.
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VR UI framebuffer viewport and scissor-test setup now also consumes those
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`pp_renderer_gl` contracts, keeping desktop and VR UI rendering aligned while
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the retained OpenVR app path is split incrementally.
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Windows RenderDoc frame capture hooks now also dispatch through
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`PlatformServices`, keeping capture integration in the platform service while
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leaving non-Windows adapters as no-ops.
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