remove UseFragCoordUV2
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@@ -1157,7 +1157,6 @@ void CanvasModeTransform::leave()
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ShaderManager::u_float(kShaderUniform::StrokeAlpha, 1);
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ShaderManager::u_int(kShaderUniform::Lock, false);
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ShaderManager::u_int(kShaderUniform::Mask, false);
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ShaderManager::u_int(kShaderUniform::UseFragCoordUV2, false);
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ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
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ShaderManager::u_int(kShaderUniform::BlendMode, 0);
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ShaderManager::u_int(kShaderUniform::UseDual, false);
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