remove UseFragCoordUV2

This commit is contained in:
2019-02-20 01:30:18 +01:00
parent c752434e98
commit 7faab0124d
6 changed files with 3 additions and 15 deletions

View File

@@ -1157,7 +1157,6 @@ void CanvasModeTransform::leave()
ShaderManager::u_float(kShaderUniform::StrokeAlpha, 1);
ShaderManager::u_int(kShaderUniform::Lock, false);
ShaderManager::u_int(kShaderUniform::Mask, false);
ShaderManager::u_int(kShaderUniform::UseFragCoordUV2, false);
ShaderManager::u_vec2(kShaderUniform::Resolution, Canvas::I->m_size);
ShaderManager::u_int(kShaderUniform::BlendMode, 0);
ShaderManager::u_int(kShaderUniform::UseDual, false);