use mutex to avoid window destroy deadlock, fix vertical slider to increase value upward
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@@ -28,9 +28,13 @@ void NodeSliderH::draw()
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NodeBorder::draw();
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auto sz = GetSize();
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glm::vec2 cur_size = sz * (1.f - m_mask) + m_mask * glm::vec2(10);
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glm::vec2 cur_size = sz;
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cur_size[m_comp] = 10;
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glm::mat4 scale = glm::scale(glm::vec3(cur_size, 1.f));
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glm::mat4 pos = glm::translate(glm::vec3(m_value * m_mask * sz + m_pos + sz * .5f * (1.f - m_mask), 0));
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glm::vec2 cur_pos = m_pos;
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cur_pos[m_comp] += (m_comp == 0 ? m_value : 1.f - m_value) * sz[m_comp];
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cur_pos[1 - m_comp] += sz[1 - m_comp] * 0.5f;
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glm::mat4 pos = glm::translate(glm::vec3(cur_pos , 0));
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auto mvp = m_proj * pos * scale;
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ShaderManager::use(kShader::Color);
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@@ -44,14 +48,14 @@ void NodeSliderH::set_value(float value, bool propagate)
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// don't accept external values while user interaction
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if (dragging)
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return;
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m_value = glm::vec2(value) * m_mask;
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m_value = value;
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if (propagate && on_value_changed)
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on_value_changed(this, glm::length(m_value));
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on_value_changed(this, m_value);
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}
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float NodeSliderH::get_value()
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{
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return glm::length(m_value * m_mask);
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return m_value;
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}
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void NodeSliderH::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute* attr)
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@@ -60,7 +64,7 @@ void NodeSliderH::parse_attributes(kAttribute ka, const tinyxml2::XMLAttribute*
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switch (ka)
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{
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case kAttribute::Value:
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m_value = glm::vec2(attr->FloatValue());
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m_value = attr->FloatValue();
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break;
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default:
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break;
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@@ -78,26 +82,30 @@ kEventResult NodeSliderH::handle_event(Event* e)
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{
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m_old_value = m_value;
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auto sz = GetSize();
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auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz) * m_mask;
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m_value = pos / glm::max({ 1, 1 }, sz);
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auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
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m_value = m_comp == 0 ?
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pos[m_comp] / glm::max(1.f, sz[m_comp]) :
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1.f - pos[m_comp] / glm::max(1.f, sz[m_comp]);
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if (on_value_changed)
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on_value_changed(this, glm::length(m_value));
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on_value_changed(this, m_value);
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}
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break;
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case kEventType::MouseUpL:
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mouse_release();
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if (dragging && on_value_final)
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on_value_final(this, glm::length(m_value * m_mask));
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on_value_final(this, m_value);
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dragging = false;
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break;
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case kEventType::MouseMove:
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if (dragging)
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{
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auto sz = GetSize();
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auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz) * m_mask;
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m_value = pos / glm::max({ 1, 1 }, sz);
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auto pos = glm::clamp(((MouseEvent*)e)->m_pos - m_pos, { 0, 0 }, sz);
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m_value = m_comp == 0 ?
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pos[m_comp] / glm::max(1.f, sz[m_comp]) :
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1.f - pos[m_comp] / glm::max(1.f, sz[m_comp]);
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if (on_value_changed)
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on_value_changed(this, glm::length(m_value * m_mask));
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on_value_changed(this, m_value);
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}
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break;
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case kEventType::MouseCancel:
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@@ -105,9 +113,9 @@ kEventResult NodeSliderH::handle_event(Event* e)
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if (dragging)
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{
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m_value = m_old_value;
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set_value(glm::length(m_value));
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set_value(m_value);
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if (on_value_changed)
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on_value_changed(this, glm::length(m_value * m_mask));
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on_value_changed(this, m_value);
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}
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dragging = false;
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break;
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@@ -147,16 +155,16 @@ void NodeSliderHue::init_controls()
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glm::vec4 NodeSliderHue::get_hue()
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{
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m_color = glm::vec4(convert_hsv2rgb({ glm::length(m_value * m_mask), 1, 1 }), 1);
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m_color = glm::vec4(convert_hsv2rgb({ m_value, 1, 1 }), 1);
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return m_color;
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}
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void NodeSliderHue::draw()
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{
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ShaderManager::use(kShader::ColorHue);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::scale(glm::vec3(1, -1, 1)));
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//ShaderManager::u_vec4(kShaderUniform::Col, m_color);
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ShaderManager::u_int(kShaderUniform::Direction, 1); // set vertical
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ShaderManager::u_int(kShaderUniform::Direction, m_comp); // set vertical
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m_plane.draw_fill();
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NodeBorder::m_color = glm::vec4(0);
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NodeSliderH::draw();
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