Move sampler parameter mapping to renderer gl
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@@ -135,10 +135,11 @@ Known local toolchain state:
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used by `RTT::create`. It also validates Shape index-type and fill/stroke
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primitive-mode mapping used by the legacy mesh draw path, plus the
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PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`.
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The PanoPainter shader attribute binding catalog used by legacy `Shader`
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creation also lives here. It also owns the PanoPainter shader uniform catalog
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and legacy hash mapping used by `Shader` active-uniform discovery and the
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uniform uniqueness check.
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It also owns and validates sampler wrap S/T/R plus min/mag filter parameter
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ordering used by legacy `Sampler`. The PanoPainter shader attribute binding
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catalog used by legacy `Shader` creation also lives here. It also owns the
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PanoPainter shader uniform catalog and legacy hash mapping used by `Shader`
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active-uniform discovery and the uniform uniqueness check.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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