Move sampler parameter mapping to renderer gl

This commit is contained in:
2026-06-01 18:13:55 +02:00
parent f1e2743d58
commit 8130a922d0
6 changed files with 78 additions and 12 deletions

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@@ -135,10 +135,11 @@ Known local toolchain state:
used by `RTT::create`. It also validates Shape index-type and fill/stroke
primitive-mode mapping used by the legacy mesh draw path, plus the
PanoPainter cube-face to OpenGL texture-target mapping used by `TextureCube`.
The PanoPainter shader attribute binding catalog used by legacy `Shader`
creation also lives here. It also owns the PanoPainter shader uniform catalog
and legacy hash mapping used by `Shader` active-uniform discovery and the
uniform uniqueness check.
It also owns and validates sampler wrap S/T/R plus min/mag filter parameter
ordering used by legacy `Sampler`. The PanoPainter shader attribute binding
catalog used by legacy `Shader` creation also lives here. It also owns the
PanoPainter shader uniform catalog and legacy hash mapping used by `Shader`
active-uniform discovery and the uniform uniqueness check.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.