Move sampler parameter mapping to renderer gl
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@@ -304,11 +304,12 @@ void Sampler::set(GLint filter /*= GL_LINEAR*/, GLint wrap /*= GL_CLAMP_TO_EDGE*
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App::I->render_task([=]
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{
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#if USE_SAMPLER
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glSamplerParameteri(id, GL_TEXTURE_WRAP_S, wrap);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_T, wrap);
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glSamplerParameteri(id, GL_TEXTURE_WRAP_R, wrap);
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glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter);
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glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter);
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for (const auto parameter : pp::renderer::gl::sampler_parameters_for_filter_wrap(
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static_cast<std::uint32_t>(filter),
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static_cast<std::uint32_t>(wrap)))
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{
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glSamplerParameteri(id, static_cast<GLenum>(parameter.name), static_cast<GLint>(parameter.value));
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}
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#endif // USE_SAMPLER
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});
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}
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@@ -317,8 +318,12 @@ void Sampler::set_filter(GLint filter_min, GLint filter_mag)
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App::I->render_task([=]
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{
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#if USE_SAMPLER
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glSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, filter_min);
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glSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, filter_mag);
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for (const auto parameter : pp::renderer::gl::sampler_filter_parameters(
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static_cast<std::uint32_t>(filter_min),
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static_cast<std::uint32_t>(filter_mag)))
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{
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glSamplerParameteri(id, static_cast<GLenum>(parameter.name), static_cast<GLint>(parameter.value));
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}
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#endif // USE_SAMPLER
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});
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}
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