Plan live stroke rasterization boundaries
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@@ -18,6 +18,13 @@ agent or engineer to remove them without reconstructing context from chat.
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## Recent Reductions
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- 2026-06-12: DEBT-0036 was narrowed again. Live `Canvas::stroke_draw`
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destination feedback now consumes a named `CanvasStrokeRasterizationPlan`
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through `plan_legacy_canvas_stroke_rasterization`, and `pp_paint_renderer`
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owns pure material/pass planning for stroke pattern, mixer, dual-brush, and
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final composite texture/uniform intent. Retained OpenGL stroke execution
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still lives in `Canvas`, but feedback/material decisions now have tested
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renderer-facing plan boundaries.
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- 2026-06-12: DEBT-0036 was narrowed again. The opt-in `desktop-gpu`
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preset now owns a real OpenGL readback golden gate through
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`pp_renderer_gl_gpu_readback_tests`, validating a deterministic 1x1 clear
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@@ -1332,9 +1332,16 @@ catalog now consumed by the legacy OpenGL app initialization path.
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OpenGL capability detection for framebuffer fetch, map-buffer alignment, and
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float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, RGBA pixel-format mapping used by
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`RTT` texture allocation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` and `Texture2D` diagnostics. It also owns renderer API texture-format to
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`RTT` texture allocation, plus image channel-count to texture format mapping
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for `Texture2D` image uploads and framebuffer status naming for `RTT` and
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`Texture2D` diagnostics. Live stroke rasterization has started moving toward renderer
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services: `Canvas::stroke_draw` now consumes a named
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`CanvasStrokeRasterizationPlan` through a legacy adapter boundary for
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destination feedback/copy decisions, and `pp_paint_renderer` owns pure
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stroke material/pass planning for pattern, mixer, dual-brush, and final
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composite texture/uniform intent. Actual retained OpenGL draw execution remains
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in `Canvas` under `DEBT-0036`.
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It also owns renderer API texture-format to
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OpenGL internal/pixel/component token mapping, including depth-stencil formats,
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for future backend texture objects. `Texture2D` 2D texture binding, upload,
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mipmap generation, framebuffer readback setup, and update component-type tokens
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@@ -495,10 +495,9 @@ Done Checks:
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### LATER-003 - Live Stroke Rasterization Through Renderer Services
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Status: Blocked
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Status: Ready
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Score: +5 renderer boundary and OpenGL parity
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Debt: `DEBT-0036`
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Blocked By: `RND-001`, `RND-002`, `RND-003`, and at least one GPU golden gate
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Done Checks:
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