Add renderer frame capture contract
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@@ -202,6 +202,32 @@ pp::foundation::Status RecordingCommandContext::read_texture(
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return pp::foundation::Status::success();
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}
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pp::foundation::Status RecordingCommandContext::capture_frame(
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IRenderTarget& target,
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IReadbackBuffer& destination) noexcept
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{
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if (in_render_pass_) {
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return pp::foundation::Status::invalid_argument("frame capture must be outside a render pass");
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}
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const auto desc = target.color_desc();
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const auto bytes = frame_capture_byte_size(desc);
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if (!bytes) {
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return bytes.status();
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}
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if (destination.size_bytes() < bytes.value()) {
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return pp::foundation::Status::out_of_range("frame capture buffer is too small");
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}
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push_command(commands_, RecordedRenderCommand {
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.kind = RecordedRenderCommandKind::capture_frame,
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.target_desc = desc,
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.capture_bytes = bytes.value(),
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});
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return pp::foundation::Status::success();
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}
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void RecordingCommandContext::end_render_pass() noexcept
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{
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if (!in_render_pass_) {
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@@ -281,6 +307,8 @@ const char* recorded_render_command_kind_name(RecordedRenderCommandKind kind) no
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return "draw";
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case RecordedRenderCommandKind::read_texture:
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return "read_texture";
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case RecordedRenderCommandKind::capture_frame:
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return "capture_frame";
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case RecordedRenderCommandKind::end_render_pass:
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return "end_render_pass";
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case RecordedRenderCommandKind::trace_marker:
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