Add renderer frame capture contract
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@@ -126,6 +126,9 @@ public:
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ITexture2D& texture,
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ReadbackRegion region,
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IReadbackBuffer& destination) noexcept = 0;
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[[nodiscard]] virtual pp::foundation::Status capture_frame(
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IRenderTarget& target,
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IReadbackBuffer& destination) noexcept = 0;
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virtual void end_render_pass() noexcept = 0;
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};
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@@ -146,6 +149,7 @@ public:
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[[nodiscard]] pp::foundation::Result<std::uint64_t> readback_byte_size(
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TextureDesc desc,
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ReadbackRegion region) noexcept;
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[[nodiscard]] pp::foundation::Result<std::uint64_t> frame_capture_byte_size(TextureDesc desc) noexcept;
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[[nodiscard]] pp::foundation::Status validate_readback_region(TextureDesc desc, ReadbackRegion region) noexcept;
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[[nodiscard]] const char* texture_format_name(TextureFormat format) noexcept;
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[[nodiscard]] const char* primitive_topology_name(PrimitiveTopology topology) noexcept;
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