Extract pad destination dispatch overload
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@@ -863,18 +863,6 @@ void Canvas::stroke_draw()
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.slot = 1,
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},
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};
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const auto make_pad_destination_texture_dispatch = [&](int face_index) {
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return pp::panopainter::make_legacy_canvas_stroke_pad_destination_texture_dispatch(
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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[&] {
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m_tex[face_index].bind();
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},
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[&] {
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m_tex[face_index].unbind();
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});
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};
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[[maybe_unused]] const auto pad_result = pp::panopainter::execute_legacy_canvas_stroke_pad_face_callbacks(
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pad_faces,
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stroke_extent,
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@@ -890,7 +878,17 @@ void Canvas::stroke_draw()
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[&](int face_index) {
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pp::panopainter::bind_legacy_canvas_stroke_texture_inputs(
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pad_destination_texture_binding,
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make_pad_destination_texture_dispatch(face_index));
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pp::panopainter::make_legacy_canvas_stroke_pad_destination_texture_dispatch(
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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[&](int dst_face_index) {
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m_tex[dst_face_index].bind();
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},
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[&](int dst_face_index) {
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m_tex[dst_face_index].unbind();
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},
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face_index));
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},
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[&](const pp::paint_renderer::CanvasStrokeCopyRegion& copy_region) {
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copy_framebuffer_to_texture_2d(
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@@ -904,7 +902,17 @@ void Canvas::stroke_draw()
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[&](int face_index) {
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pp::panopainter::unbind_legacy_canvas_stroke_texture_inputs(
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pad_destination_texture_binding,
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make_pad_destination_texture_dispatch(face_index));
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pp::panopainter::make_legacy_canvas_stroke_pad_destination_texture_dispatch(
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[&](int texture_slot) {
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set_active_texture_unit(texture_slot);
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},
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[&](int dst_face_index) {
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m_tex[dst_face_index].bind();
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},
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[&](int dst_face_index) {
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m_tex[dst_face_index].unbind();
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},
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face_index));
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},
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[&] {
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m_brush_shape.draw_fill();
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@@ -140,6 +140,22 @@ struct LegacyCanvasStrokeTextureInputDispatch {
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};
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}
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[[nodiscard]] inline LegacyCanvasStrokeTextureInputDispatch make_legacy_canvas_stroke_pad_destination_texture_dispatch(
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std::function<void(int)> activate_texture_unit,
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std::function<void(int)> bind_stroke_destination,
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std::function<void(int)> unbind_stroke_destination,
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int face_index)
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{
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return make_legacy_canvas_stroke_pad_destination_texture_dispatch(
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std::move(activate_texture_unit),
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[bind_stroke_destination = std::move(bind_stroke_destination), face_index]() {
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bind_stroke_destination(face_index);
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},
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[unbind_stroke_destination = std::move(unbind_stroke_destination), face_index]() {
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unbind_stroke_destination(face_index);
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});
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}
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struct LegacyCanvasStrokeSamplerDispatch {
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std::function<void(int)> bind_brush_tip_sampler;
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std::function<void()> unbind_brush_tip_sampler;
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