add nanort lib and update external git modules
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@@ -2207,6 +2207,9 @@ void Canvas::draw_objects(std::function<void(const glm::mat4& camera, const glm:
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glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0);
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layer.m_rtt[i].unbindFramebuffer();
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layer.m_dirty_face[i] = true;
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layer.m_dirty_box[i] = { 0, 0, layer.w, layer.h };
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}
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glDeleteRenderbuffers(1, &rboID);
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@@ -104,7 +104,7 @@ void NodePanelGrid::init_controls()
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auto sz = m_hm_preview->tex.size();
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m_hm_preview->SetAspectRatio(sz.x / sz.y);
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m_hm_plane.create(1, 1, m_hm_image,
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m_groud_resolution->get_value() * 5.f, m_hm_height->get_value());
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m_groud_resolution->get_value() * 5.f, get_height());
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m_hm_preview->SetHeight(100);
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}
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};
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@@ -122,7 +122,7 @@ void NodePanelGrid::init_controls()
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float NodePanelGrid::get_height() const
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{
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return glm::pow(m_hm_height->get_value() - 0.5f, 3.f) * 10.f;
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return -glm::pow(m_hm_height->get_value() - 0.5f, 3.f) * 10.f;
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}
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float NodePanelGrid::get_offset() const
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