reduced canvas framebuffer resolution for hdpi, update android project

This commit is contained in:
2019-05-15 18:34:48 +02:00
parent f890d580b0
commit 8315424f55
4 changed files with 42 additions and 15 deletions

View File

@@ -58,6 +58,7 @@ add_library(
../src/app_events.cpp
../src/app_layout.cpp
../src/app_shaders.cpp
../src/app_vr.cpp
../src/brush.cpp
../src/canvas.cpp
../src/canvas_modes.cpp
@@ -89,6 +90,7 @@ add_library(
../src/node_panel_brush.cpp
../src/node_panel_color.cpp
../src/node_panel_grid.cpp
../src/node_panel_floating.cpp
../src/node_panel_layer.cpp
../src/node_panel_stroke.cpp
../src/node_panel_quick.cpp
@@ -105,6 +107,7 @@ add_library(
../src/abr.cpp
../src/binary_stream.cpp
../src/serializer.cpp
../src/settings.cpp
)
target_include_directories(native-lib PRIVATE

View File

@@ -903,6 +903,7 @@ void Canvas::stroke_commit()
void Canvas::draw_merge(std::array<bool, 6> faces /*= SIXPLETTE(false)*/)
{
return;
gl_state gl;
gl.save();
glViewport(0, 0, m_width, m_height);

View File

@@ -66,9 +66,6 @@ void NodeCanvas::draw()
float zoom = root()->m_zoom;
auto box = m_clip * zoom;
glm::ivec4 c = (glm::ivec4)glm::vec4(box.x, (int)(vp[3] - box.y - box.w), box.z, box.w);
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(c.x + App::I.off_x, c.y + App::I.off_y, c.z, c.w);
//m_canvas->m_cam_rot = m_pan * 0.003f;
@@ -111,6 +108,12 @@ void NodeCanvas::draw()
}
bool draw_merged = !(m_canvas->m_current_mode == kCanvasMode::Camera);
draw_merged = false;
m_rtt.bindFramebuffer();
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, m_rtt.getWidth(), m_rtt.getHeight());
if (draw_merged)
{
@@ -401,18 +404,18 @@ void NodeCanvas::draw()
glEnable(GL_BLEND);
//draw the grid
for (int plane_index = 0; plane_index < 6; plane_index++)
{
auto plane_mvp = proj * camera *
glm::scale(glm::vec3(m_canvas->m_order.size() + 500.f)) *
m_canvas->m_plane_transform[plane_index] *
glm::translate(glm::vec3(0, 0, -1.f));
//for (int plane_index = 0; plane_index < 6; plane_index++)
//{
// auto plane_mvp = proj * camera *
// glm::scale(glm::vec3(m_canvas->m_order.size() + 500.f)) *
// m_canvas->m_plane_transform[plane_index] *
// glm::translate(glm::vec3(0, 0, -1.f));
ShaderManager::use(kShader::Checkerboard);
ShaderManager::u_int(kShaderUniform::Colorize, false);
ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
m_face_plane.draw_fill();
}
// ShaderManager::use(kShader::Checkerboard);
// ShaderManager::u_int(kShaderUniform::Colorize, false);
// ShaderManager::u_mat4(kShaderUniform::MVP, plane_mvp);
// m_face_plane.draw_fill();
//}
// draw the layers
m_sampler.bind(0);
@@ -426,6 +429,23 @@ void NodeCanvas::draw()
}
}
m_rtt.unbindFramebuffer();
glClearColor(1, 1, 1, 0);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(c.x + App::I.off_x, c.y + App::I.off_y, c.z, c.w);
// draw the canvas
m_sampler_linear.bind(0);
glActiveTexture(GL_TEXTURE0);
m_rtt.bindTexture();
ShaderManager::use(kShader::Texture);
ShaderManager::u_int(kShaderUniform::Tex, 0);
ShaderManager::u_mat4(kShaderUniform::MVP, glm::ortho<float>(-1, 1, -1, 1));
m_face_plane.draw_fill();
m_rtt.unbindTexture();
glDisable(GL_DEPTH_TEST);
if (m_canvas->m_smask_active || m_canvas->m_current_mode == kCanvasMode::Copy || m_canvas->m_current_mode == kCanvasMode::Cut)
{
@@ -457,7 +477,7 @@ void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
if (new_size.x != m_canvas->m_width || new_size.y != m_canvas->m_height)
{
// actual screen size
new_size = new_size * root()->m_zoom;
//new_size = new_size * root()->m_zoom;
#if defined(__IOS__) || defined(__ANDROID__)
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
(int)new_size.y * m_canvas->m_mixer_scale, -1, GL_RGBA16F);
@@ -467,6 +487,7 @@ void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
#endif
m_blender_rtt.create((int)new_size.x, (int)new_size.y, -1, GL_RGBA8);
m_cache_rtt.create((int)new_size.x, (int)new_size.y, -1, GL_RGBA8);
m_rtt.create((int)new_size.x, (int)new_size.y, -1, GL_RGBA8);
m_blender_bg.create((int)new_size.x, (int)new_size.y, GL_RGBA8);
if (auto img = root()->find<NodeImageTexture>("tex-debug"))
img->tex.assign(m_canvas->m_mixer.getTextureID());
@@ -594,6 +615,7 @@ void NodeCanvas::destroy_immediate()
Node::destroy_immediate();
m_blender_rtt.destroy();
m_cache_rtt.destroy();
m_rtt.destroy();
m_blender_bg.destroy();
m_face_plane.destroy();
m_line.destroy();

View File

@@ -8,6 +8,7 @@ public:
std::unique_ptr<Canvas> m_canvas;
RTT m_blender_rtt;
RTT m_cache_rtt;
RTT m_rtt;
Texture2D m_blender_bg;
Sampler m_sampler;
Sampler m_sampler_linear;