Validate renderer readback descriptors

This commit is contained in:
2026-06-02 18:03:42 +02:00
parent 22dfde8e7c
commit 831e5deeae
4 changed files with 48 additions and 5 deletions

View File

@@ -303,7 +303,7 @@ Known local toolchain state:
blend state, texture-slot binding, sampler-state binding, texture-upload byte
counts, texture mip-level counts, texture/mesh/shader resource debug labels, mipmap-generation commands,
texture-state transitions, shader-uniform writes, explicit draw descriptor ranges, texture-copy regions,
readback bounds, frame-capture sources, destination buffer sizes, and
readback descriptor/bounds, frame-capture sources, destination buffer sizes, and
render-target blit regions, records
render-pass-clear/scissor/depth/blend/shader-uniform/texture-bind/
sampler-bind/draw/upload/mipmap-generation/texture-transition/texture-copy/readback/

View File

@@ -428,7 +428,7 @@ descriptor, mesh, render target, readback byte-size helpers,
texture mip-level validation, resource debug-label validation,
texture-upload/readback command validation,
mipmap-generation command validation, texture-state transition validation, frame-capture byte-size helpers,
frame-capture command validation, render-target blit validation, texture-slot
readback/copy descriptor validation, frame-capture command validation, render-target blit validation, texture-slot
binding validation, blend-state validation, scissor-state validation,
depth-state validation, trace marker/scope validation, sampler-state validation,
texture/mesh/shader resource-label validation,