add stencil alpha control to ui

This commit is contained in:
2017-10-20 10:26:08 +01:00
parent 283e4e2b5c
commit 856628162a
7 changed files with 10 additions and 1 deletions

View File

@@ -152,6 +152,7 @@
<node height="20" justify="center"><text text="Spacing" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Angle" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Mixer" font-face="arial" font-size="11"/></node>
<node height="20" justify="center"><text text="Stencil" font-face="arial" font-size="11"/></node>
</node>
<border dir="col" align="center" grow="1" width="1">
<node height="20" pad="1" width="100%" dir="row">
@@ -175,6 +176,7 @@
</node>
</node>
<node height="20" pad="1" width="100%"><slider-h id="tip-mix"/></node>
<node height="20" pad="1" width="100%"><slider-h id="tip-stencil"/></node>
</border>
</node>

View File

@@ -248,6 +248,7 @@ void App::initShaders()
"uniform mediump vec2 resolution;\n"
"uniform mediump float alpha;\n"
"uniform mediump vec2 stencil_offset;\n"
"uniform mediump float stencil_alpha;\n"
"in mediump vec2 uv;\n"
"in mediump float q;\n"
#ifdef __IOS__
@@ -257,7 +258,7 @@ void App::initShaders()
#endif
"void main(){\n"
" mediump vec2 uv2 = gl_FragCoord.st / resolution;\n"
" mediump float stencil = 1-(texture(tex_stencil, (uv2+stencil_offset) * 5.0).r * 0.9);\n"
" mediump float stencil = 1-(texture(tex_stencil, (uv2+stencil_offset) * 5.0).r * 0.9) * stencil_alpha;\n"
" mediump float brush_alpha = ( 1.0 - texture(tex, uv/q).r ) * alpha;\n"
" mediump vec4 fg = vec4(col.rgb, brush_alpha);\n"
#ifdef __IOS__

View File

@@ -16,6 +16,7 @@ public:
float m_tip_flow = 0;
float m_tip_opacity = 0;
float m_tip_angle = 0;
float m_tip_stencil = 0;
bool m_tip_angle_follow = false;
bool m_tip_flow_pressure = false;
bool m_tip_size_pressure = false;

View File

@@ -243,6 +243,7 @@ void ui::Canvas::stroke_draw()
ShaderManager::u_vec4(kShaderUniform::Col, m_brush.m_tip_color);
ShaderManager::u_vec2(kShaderUniform::Resolution, { m_width, m_height });
ShaderManager::u_vec2(kShaderUniform::StencilOffset, glm::vec2((rand()%1000)*0.001f, (rand()%1000)*0.001f));
ShaderManager::u_float(kShaderUniform::StencilAlpha, m_brush.m_tip_stencil);
for (const auto& s : samples)
{
glm::vec2 dx(s.size * 0.5f, 0), dy(0, s.size * 0.5f);

View File

@@ -26,6 +26,7 @@ void NodePanelStroke::set_params(const ui::Brush &b)
m_tip_flow->m_value.x = glm::pow(b.m_tip_flow, 1.f/2.f);
m_tip_opacity->m_value.x = b.m_tip_opacity;
m_tip_angle->m_value.x = b.m_tip_angle;
m_tip_stencil->m_value.x = b.m_tip_stencil;
m_jitter_scale->m_value.x = b.m_jitter_scale;
m_jitter_angle->m_value.x = b.m_jitter_angle;
m_jitter_spread->m_value.x = b.m_jitter_spread;
@@ -46,6 +47,7 @@ void NodePanelStroke::init_controls()
init_slider(m_tip_flow, "tip-flow", &ui::Brush::m_tip_flow);
init_slider(m_tip_opacity, "tip-opacity", &ui::Brush::m_tip_opacity);
init_slider(m_tip_angle, "tip-angle", &ui::Brush::m_tip_angle);
init_slider(m_tip_stencil, "tip-stencil", &ui::Brush::m_tip_stencil);
init_slider(m_jitter_scale, "jitter-scale", &ui::Brush::m_jitter_scale);
init_slider(m_jitter_angle, "jitter-angle", &ui::Brush::m_jitter_angle);
init_slider(m_jitter_spread, "jitter-spread", &ui::Brush::m_jitter_spread);

View File

@@ -14,6 +14,7 @@ public:
NodeSliderH* m_tip_flow;
NodeSliderH* m_tip_opacity;
NodeSliderH* m_tip_angle;
NodeSliderH* m_tip_stencil;
NodeSliderH* m_jitter_scale;
NodeSliderH* m_jitter_angle;
NodeSliderH* m_jitter_spread;

View File

@@ -13,6 +13,7 @@ enum class kShaderUniform : uint16_t
TexStroke = const_hash("tex_stroke"),
TexStencil= const_hash("tex_stencil"),
StencilOffset = const_hash("stencil_offset"),
StencilAlpha = const_hash("stencil_alpha"),
Lock = const_hash("lock"),
Col = const_hash("col"),
Tof = const_hash("tof"),