Move texture2d mapping to renderer gl
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@@ -391,7 +391,9 @@ float texture support. It also owns the OpenGL texture upload-type mapping used
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by legacy `Texture2D` and `RTT` creation, RGBA pixel-format mapping used by
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`RTT` texture allocation, plus image channel-count to texture
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format mapping for `Texture2D` image uploads and framebuffer status naming for
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`RTT` diagnostics. RGBA8/RGBA32F readback formats, byte-count math, and PBO
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`RTT` and `Texture2D` diagnostics. `Texture2D` 2D texture binding, upload,
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mipmap generation, framebuffer readback setup, and update component-type tokens
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now delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, byte-count math, and PBO
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pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
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live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
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filter tokens used by `RTT::resize` and `RTT::copy`, plus the default
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