Move texture2d mapping to renderer gl
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@@ -84,6 +84,7 @@ void selects_texture_upload_type_from_internal_format(pp::tests::Harness& h)
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PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba32f) == gl_float);
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PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba16f) == gl_half_float);
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PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(0U) == gl_unsigned_byte);
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PP_EXPECT(h, pp::renderer::gl::unsigned_byte_component_type() == gl_unsigned_byte);
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PP_EXPECT(h, pp::renderer::gl::rgba_pixel_format() == 0x1908U);
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}
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