Move texture2d mapping to renderer gl

This commit is contained in:
2026-06-02 06:41:00 +02:00
parent 02f14f1bf5
commit 85a5d19a3e
6 changed files with 68 additions and 15 deletions

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@@ -133,7 +133,9 @@ Known local toolchain state:
invalid channel counts rejected by `Texture2D::create(Image)`, RGBA8/RGBA32F invalid channel counts rejected by `Texture2D::create(Image)`, RGBA8/RGBA32F
readback formats, byte-count math, and PBO pixel-buffer target/usage/access readback formats, byte-count math, and PBO pixel-buffer target/usage/access
mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming mapping used by `RTT` and `PBO` readbacks, and framebuffer status naming
used by `RTT` diagnostics. It also owns and used by `RTT` and `Texture2D` diagnostics. It also owns the 2D texture target,
framebuffer setup, readback format, mipmap target, and update component-type
tokens used by `Texture2D`. It also owns and
validates framebuffer blit color mask and linear/nearest filters used by validates framebuffer blit color mask and linear/nearest filters used by
`RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge `RTT::resize` and `RTT::copy`, plus the default linear clamp-to-edge
render-target texture parameters, texture/renderbuffer targets, depth format, render-target texture parameters, texture/renderbuffer targets, depth format,

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@@ -391,7 +391,9 @@ float texture support. It also owns the OpenGL texture upload-type mapping used
by legacy `Texture2D` and `RTT` creation, RGBA pixel-format mapping used by by legacy `Texture2D` and `RTT` creation, RGBA pixel-format mapping used by
`RTT` texture allocation, plus image channel-count to texture `RTT` texture allocation, plus image channel-count to texture
format mapping for `Texture2D` image uploads and framebuffer status naming for format mapping for `Texture2D` image uploads and framebuffer status naming for
`RTT` diagnostics. RGBA8/RGBA32F readback formats, byte-count math, and PBO `RTT` and `Texture2D` diagnostics. `Texture2D` 2D texture binding, upload,
mipmap generation, framebuffer readback setup, and update component-type tokens
now delegate to `pp_renderer_gl`. RGBA8/RGBA32F readback formats, byte-count math, and PBO
pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now pixel-buffer target/usage/access tokens used by `RTT` and `PBO` readbacks now
live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest live in `pp_renderer_gl`. The framebuffer blit color mask and linear/nearest
filter tokens used by `RTT::resize` and `RTT::copy`, plus the default filter tokens used by `RTT::resize` and `RTT::copy`, plus the default

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@@ -123,6 +123,11 @@ std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_for
} }
} }
std::uint32_t unsigned_byte_component_type() noexcept
{
return gl_unsigned_byte;
}
std::uint32_t rgba_pixel_format() noexcept std::uint32_t rgba_pixel_format() noexcept
{ {
return gl_rgba; return gl_rgba;

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@@ -43,6 +43,7 @@ struct OpenGlReadbackFormat {
OpenGlRuntime runtime) noexcept; OpenGlRuntime runtime) noexcept;
[[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept; [[nodiscard]] std::uint32_t texture_upload_type_for_internal_format(std::uint32_t internal_format) noexcept;
[[nodiscard]] std::uint32_t unsigned_byte_component_type() noexcept;
[[nodiscard]] std::uint32_t rgba_pixel_format() noexcept; [[nodiscard]] std::uint32_t rgba_pixel_format() noexcept;
[[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept; [[nodiscard]] OpenGlPixelFormat texture_format_for_channel_count(std::uint32_t channel_count) noexcept;
[[nodiscard]] OpenGlReadbackFormat rgba8_readback_format() noexcept; [[nodiscard]] OpenGlReadbackFormat rgba8_readback_format() noexcept;

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@@ -7,6 +7,25 @@
#include <cstdint> #include <cstdint>
namespace {
[[nodiscard]] GLenum texture_2d_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::texture_2d_target());
}
[[nodiscard]] GLenum framebuffer_target() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::framebuffer_target());
}
[[nodiscard]] GLenum draw_framebuffer_binding_query() noexcept
{
return static_cast<GLenum>(pp::renderer::gl::draw_framebuffer_binding_query());
}
}
std::map<uint16_t, Texture2D> TextureManager::m_textures; std::map<uint16_t, Texture2D> TextureManager::m_textures;
std::array<int, 6> TextureCube::m_faces_map { std::array<int, 6> TextureCube::m_faces_map {
static_cast<int>(pp::renderer::gl::cube_face_texture_target(0U)), static_cast<int>(pp::renderer::gl::cube_face_texture_target(0U)),
@@ -125,21 +144,35 @@ Image Texture2D::get_image() const noexcept
return; return;
GLint oldFboID; GLint oldFboID;
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldFboID); glGetIntegerv(draw_framebuffer_binding_query(), &oldFboID);
glBindFramebuffer(GL_FRAMEBUFFER, fboID); glBindFramebuffer(framebuffer_target(), fboID);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_tex, 0); glFramebufferTexture2D(
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); framebuffer_target(),
if (status == GL_FRAMEBUFFER_COMPLETE) static_cast<GLenum>(pp::renderer::gl::framebuffer_color_attachment()),
texture_2d_target(),
m_tex,
0);
GLenum status = glCheckFramebufferStatus(framebuffer_target());
if (status == static_cast<GLenum>(pp::renderer::gl::framebuffer_complete_status()))
{ {
glReadPixels(0, 0, m_width, m_height, GL_RGBA, GL_UNSIGNED_BYTE, ret.m_data.get()); const auto readback = pp::renderer::gl::rgba8_readback_format();
glReadPixels(
0,
0,
m_width,
m_height,
static_cast<GLenum>(readback.pixel_format),
static_cast<GLenum>(readback.component_type),
ret.m_data.get());
} }
else else
{ {
LOG("Texture2D::get_image() failed because framebuffer status = %d", (int)status); LOG("Texture2D::get_image() failed because: %s",
pp::renderer::gl::framebuffer_status_name(static_cast<std::uint32_t>(status)));
} }
glBindFramebuffer(GL_FRAMEBUFFER, oldFboID); glBindFramebuffer(framebuffer_target(), oldFboID);
glDeleteFramebuffers(1, &fboID); glDeleteFramebuffers(1, &fboID);
}); });
return ret; return ret;
@@ -181,7 +214,7 @@ bool Texture2D::create(int width, int height, GLint internal_format, GLint forma
bind(); bind();
const auto ifmt = static_cast<GLenum>( const auto ifmt = static_cast<GLenum>(
pp::renderer::gl::texture_upload_type_for_internal_format(static_cast<std::uint32_t>(internal_format))); pp::renderer::gl::texture_upload_type_for_internal_format(static_cast<std::uint32_t>(internal_format)));
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, width, height, 0, format, ifmt, data); glTexImage2D(texture_2d_target(), 0, internal_format, width, height, 0, format, ifmt, data);
unbind(); unbind();
}); });
return true; return true;
@@ -205,7 +238,7 @@ void Texture2D::create_mipmaps()
App::I->render_task([this] App::I->render_task([this]
{ {
bind(); bind();
glGenerateMipmap(GL_TEXTURE_2D); glGenerateMipmap(texture_2d_target());
unbind(); unbind();
has_mips = true; has_mips = true;
}); });
@@ -253,13 +286,13 @@ void Texture2D::destroy()
void Texture2D::bind() const void Texture2D::bind() const
{ {
assert(App::I->is_render_thread()); assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, m_tex); glBindTexture(texture_2d_target(), m_tex);
} }
void Texture2D::unbind() const void Texture2D::unbind() const
{ {
assert(App::I->is_render_thread()); assert(App::I->is_render_thread());
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(texture_2d_target(), 0);
} }
void Texture2D::update(const uint8_t* data) void Texture2D::update(const uint8_t* data)
@@ -267,7 +300,16 @@ void Texture2D::update(const uint8_t* data)
App::I->render_task([this, data] App::I->render_task([this, data]
{ {
bind(); bind();
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, m_width, m_height, m_format, GL_UNSIGNED_BYTE, data); glTexSubImage2D(
texture_2d_target(),
0,
0,
0,
m_width,
m_height,
m_format,
static_cast<GLenum>(pp::renderer::gl::unsigned_byte_component_type()),
data);
}); });
} }

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@@ -84,6 +84,7 @@ void selects_texture_upload_type_from_internal_format(pp::tests::Harness& h)
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba32f) == gl_float); PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba32f) == gl_float);
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba16f) == gl_half_float); PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(gl_rgba16f) == gl_half_float);
PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(0U) == gl_unsigned_byte); PP_EXPECT(h, pp::renderer::gl::texture_upload_type_for_internal_format(0U) == gl_unsigned_byte);
PP_EXPECT(h, pp::renderer::gl::unsigned_byte_component_type() == gl_unsigned_byte);
PP_EXPECT(h, pp::renderer::gl::rgba_pixel_format() == 0x1908U); PP_EXPECT(h, pp::renderer::gl::rgba_pixel_format() == 0x1908U);
} }