fix color bleeding
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@@ -1398,8 +1398,8 @@ void CanvasModeTransform::leave(kCanvasMode next)
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ShaderManager::u_int(kShaderUniform::BlendMode, 0);
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ShaderManager::u_int(kShaderUniform::UseDual, false);
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ShaderManager::u_int(kShaderUniform::UsePattern, false);
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Canvas::I->m_sampler_bg.bind(1);
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Canvas::I->m_sampler_bg.bind(0);
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Canvas::I->m_sampler_nearest.bind(1);
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Canvas::I->m_sampler_nearest.bind(0);
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m_tex[j].bind();
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m_shape[j].draw_fill();
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m_tex[j].unbind();
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