fix color bleeding
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@@ -7,7 +7,6 @@ enum class kShaderUniform : uint16_t
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{
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MVP = const_hash("mvp"),
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Tex = const_hash("tex"),
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TexA = const_hash("tex_alpha"),
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TexFG = const_hash("tex_fg"),
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TexBG = const_hash("tex_bg"),
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TexMix = const_hash("tex_mix"),
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@@ -60,7 +59,6 @@ enum class kShader : uint16_t
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TextureMask = const_hash("texture-mask"),
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TextureColorize = const_hash("texture-colorize"),
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TextureAlpha= const_hash("texture-alpha"),
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TextureAlphaSep= const_hash("texture-alpha-sep"),
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TextureBlend= const_hash("texture-blend"),
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CompErase = const_hash("comp-erase"),
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CompDraw = const_hash("comp-draw"),
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@@ -69,6 +67,8 @@ enum class kShader : uint16_t
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Font = const_hash("font"),
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Atlas = const_hash("atlas"),
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Stroke = const_hash("stroke"),
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StrokePad = const_hash("stroke-pad"),
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StrokeDilate= const_hash("stroke-dilate"),
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StrokePreview = const_hash("stroke-preview"),
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Checkerboard= const_hash("checkerboard"),
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Equirect = const_hash("equirect"),
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