disable exceptions in visual studio, use xK notation for resolution, upgrade up to 32K resolution, mask resolution not doubled anymore, transform interactive controls to move, scale and rotate the selection
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@@ -21,6 +21,8 @@ public:
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virtual void init() {}
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virtual void enter() {}
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virtual void leave() {}
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CanvasMode() = default;
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virtual ~CanvasMode() = default;
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};
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class CanvasModeBasicCamera : public CanvasMode
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@@ -146,26 +148,34 @@ public:
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class CanvasModeTransform : public CanvasMode
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{
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ui::DynamicShape m_shape;
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ui::Sphere m_sphere;
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ui::Circle m_circle;
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Texture2D m_tex;
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ui::DynamicShape m_shape[6]{};
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ui::Sphere m_sphere{};
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ui::Circle m_circle{};
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Texture2D m_tex[6]{};
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glm::vec3 m_origin{0, 0, 1 };
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glm::vec3 m_center_point;
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glm::vec2 m_center_point_uv;
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glm::mat4 m_xform;
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std::vector<glm::vec3> corners{};
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std::vector<glm::vec2> corners2d{};
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int corner_hl = -1;
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glm::vec3 m_center_point{};
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glm::vec2 m_center_point_uv{};
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glm::mat4 m_xform{};
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glm::mat4 m_xform_local{};
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int m_counter = 0;
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bool m_dragging = false;
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glm::vec2 m_drag_start;
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glm::mat4 m_drag_xform;
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std::vector<vertex_t> m_points;
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std::vector<glm::vec2> m_points2d;
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std::map<int, int> m_dirty_planes;
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int m_drag_corner = -1;
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float m_drag_diag = 0;
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std::vector<glm::vec2> m_drag_corners2d{};
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glm::vec2 m_drag_start{};
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glm::mat4 m_drag_xform{};
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glm::mat4 m_drag_xform_local{};
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std::vector<vertex_t> m_points{};
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std::vector<glm::vec2> m_points2d{};
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std::map<int, int> m_dirty_planes{};
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bool m_active_tool = false;
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public:
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CanvasModeTransform() = default;
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virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;;
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virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;;
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virtual void on_Draw(const glm::mat4& ortho, const glm::mat4& proj, const glm::mat4& camera) override;
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virtual void on_MouseEvent(MouseEvent* me, glm::vec2& loc) override;
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virtual void init() override;;
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virtual void enter() override;
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virtual void leave() override;
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