all blending modes for pattern and dual brush
This commit is contained in:
@@ -112,6 +112,7 @@ void App::vr_draw(const glm::mat4& proj, const glm::mat4& camera, const glm::mat
|
||||
ShaderManager::u_float(kShaderUniform::PatternBright, b->m_pattern_brightness);
|
||||
ShaderManager::u_float(kShaderUniform::PatternContrast, b->m_pattern_contrast);
|
||||
ShaderManager::u_float(kShaderUniform::PatternDepth, b->m_pattern_depth);
|
||||
ShaderManager::u_int(kShaderUniform::PatternBlendMode, b->m_pattern_blend_mode);
|
||||
ShaderManager::u_vec2(kShaderUniform::PatternOffset, Canvas::I->m_pattern_offset);
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
Reference in New Issue
Block a user