all blending modes for pattern and dual brush
This commit is contained in:
@@ -500,6 +500,7 @@ void Canvas::stroke_draw()
|
||||
ShaderManager::u_float(kShaderUniform::PatternBright, brush->m_pattern_brightness);
|
||||
ShaderManager::u_float(kShaderUniform::PatternContrast, brush->m_pattern_contrast);
|
||||
ShaderManager::u_float(kShaderUniform::PatternDepth, brush->m_pattern_depth);
|
||||
ShaderManager::u_int(kShaderUniform::PatternBlendMode, brush->m_pattern_blend_mode);
|
||||
ShaderManager::u_vec2(kShaderUniform::PatternOffset, m_pattern_offset);
|
||||
ShaderManager::u_int(kShaderUniform::UsePattern, brush->m_pattern_enabled && brush->m_pattern_eachsample);
|
||||
ShaderManager::u_float(kShaderUniform::MixAlpha, brush->m_tip_mix);
|
||||
@@ -810,6 +811,7 @@ void Canvas::stroke_commit()
|
||||
ShaderManager::u_float(kShaderUniform::PatternBright, b->m_pattern_brightness);
|
||||
ShaderManager::u_float(kShaderUniform::PatternContrast, b->m_pattern_contrast);
|
||||
ShaderManager::u_float(kShaderUniform::PatternDepth, b->m_pattern_depth);
|
||||
ShaderManager::u_int(kShaderUniform::PatternBlendMode, b->m_pattern_blend_mode);
|
||||
ShaderManager::u_vec2(kShaderUniform::PatternOffset, m_pattern_offset);
|
||||
ShaderManager::u_float(kShaderUniform::DualAlpha, b->m_dual_opacity);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user