implement brush presets save and restore from file, fix stencil nullptr, limit preview stroke max size
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@@ -68,6 +68,7 @@ void NodeStrokePreview::draw_stroke()
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glm::mat4 proj = glm::ortho<float>(0, (float)m_rtt.getWidth(), 0, (float)m_rtt.getHeight(), -1, 1);
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const auto& b = m_brush;
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m_stroke.m_max_size = 0.1f;
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m_stroke.m_camera.fov = Canvas::I->m_cam_fov;
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m_stroke.m_camera.rot = Canvas::I->m_cam_rot;
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m_stroke.reset();
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@@ -80,9 +81,11 @@ void NodeStrokePreview::draw_stroke()
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tex.bind();
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m_sampler_brush.bind(0);
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auto& stencil = *b->m_stencil_texture;
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glActiveTexture(GL_TEXTURE1);
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stencil.bind();
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if (b->m_stencil_texture)
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b->m_stencil_texture->bind();
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else
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glBindTexture(GL_TEXTURE_2D, 0);
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m_sampler.bind(1);
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if (true)
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@@ -138,6 +141,9 @@ void NodeStrokePreview::draw()
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void NodeStrokePreview::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
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{
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if (old_size == new_size)
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return;
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float pad = 30.f;
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new_size *= root()->m_zoom;
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float w = new_size.x;
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