Extract canvas projection helpers and thin preview and node loading
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26
src/legacy_canvas_projection_services.h
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26
src/legacy_canvas_projection_services.h
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#pragma once
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#include "canvas_modes.h"
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#include "util.h"
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class Canvas;
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namespace pp::panopainter {
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bool legacy_canvas_point_trace(Canvas& canvas, glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
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glm::vec3& hit_pos, glm::vec2& fb_pos, glm::vec3& hit_normal, int& out_plane_id);
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bool legacy_canvas_point_trace_plane(Canvas& canvas, glm::vec2 loc, glm::vec3& ray_origin, glm::vec3& ray_dir,
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glm::vec3& hit_pos, glm::vec3& hit_normal, glm::vec2& hit_fb_pos, int plane_id);
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void legacy_canvas_point_unproject(glm::vec2 loc, glm::vec4 vp, glm::mat4 camera, glm::mat4 proj,
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glm::vec3& out_origin, glm::vec3& out_dir);
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void legacy_canvas_point_unproject(Canvas& canvas, glm::vec2 loc, glm::vec3& out_origin, glm::vec3& out_dir);
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glm::vec3 legacy_canvas_point_trace(Canvas& canvas, glm::vec2 loc);
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void legacy_canvas_project_2d_points(Canvas& canvas, std::vector<vertex_t>& vertices);
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glm::vec3 legacy_canvas_project_2d_point(Canvas& canvas, glm::vec2 pt);
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std::vector<glm::vec2> legacy_canvas_face_to_shape_2d(const Canvas& canvas, int plane_index);
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void legacy_canvas_push_camera(Canvas& canvas);
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void legacy_canvas_pop_camera(Canvas& canvas);
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CameraData legacy_canvas_get_camera(const Canvas& canvas);
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void legacy_canvas_set_camera(Canvas& canvas, const CameraData& camera);
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} // namespace pp::panopainter
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