add to visual studio

This commit is contained in:
2017-11-24 00:01:05 +00:00
parent a90aa4a60e
commit 8a21f3f78a
5 changed files with 22 additions and 4 deletions

View File

@@ -71,7 +71,7 @@ void NodeColorWheel::draw()
glBindVertexArray(0);
ShaderManager::use(kShader::Color);
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(45.f)) * glm::translate(glm::vec3(.45,0,0)));
ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(360.f * m_hsv.x)) * glm::translate(glm::vec3(.45,0,0)));
ShaderManager::u_vec4(kShaderUniform::Col, {1, 1, 1, 1});
m_cur_hue.draw_stroke();
}

View File

@@ -9,6 +9,7 @@ class NodeColorWheel : public Node
public:
ui::Circle m_circle;
ui::Circle m_cur_hue;
glm::vec3 m_hsv;
GLuint m_tri_vbo;
GLuint m_tri_vao;
GLuint buffers;

View File

@@ -33,6 +33,7 @@ void NodeColorPicker::draw()
m_slider_r->set_value(rgb.x);
m_slider_g->set_value(rgb.y);
m_slider_b->set_value(rgb.z);
m_wheel->m_hsv = hsv;
}
void NodeColorPicker::init_controls()