add to visual studio
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@@ -71,7 +71,7 @@ void NodeColorWheel::draw()
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glBindVertexArray(0);
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ShaderManager::use(kShader::Color);
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(45.f)) * glm::translate(glm::vec3(.45,0,0)));
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ShaderManager::u_mat4(kShaderUniform::MVP, m_mvp * glm::eulerAngleZ(glm::radians(360.f * m_hsv.x)) * glm::translate(glm::vec3(.45,0,0)));
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ShaderManager::u_vec4(kShaderUniform::Col, {1, 1, 1, 1});
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m_cur_hue.draw_stroke();
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}
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