fix white trail in mixer, now it works fine
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@@ -354,7 +354,7 @@ void App::initShaders()
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" mediump vec2 uv_mix = uv_2 / q;\n"
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" if (uv_mix.x < 0.0 || uv_mix.x > 1.0 || uv_mix.y < 0.0 || uv_mix.y > 1.0) discard;\n"
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" mediump vec4 mbg = texture(tex_mix, uv_mix);\n"
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" fg.rgb = mix(fg.rgb, mbg.rgb, mix_alpha);\n"
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" fg.rgb = mix(fg.rgb, mbg.rgb, mix_alpha * mbg.a);\n"
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" }\n"
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" mediump float contribution = (1.0 - bg.a) * fg.a;\n"
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" mediump float alpha_tot = bg.a + contribution;"
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