fix white trail in mixer, now it works fine

This commit is contained in:
2018-08-01 18:04:33 +02:00
parent be3b3c089a
commit 8a3760df9e
3 changed files with 4 additions and 3 deletions

View File

@@ -270,7 +270,8 @@ void NodeCanvas::handle_resize(glm::vec2 old_size, glm::vec2 new_size)
{
if (new_size.x > m_canvas->m_width)
{
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale, (int)new_size.y * m_canvas->m_mixer_scale);
m_canvas->m_mixer.create((int)new_size.x * m_canvas->m_mixer_scale,
(int)new_size.y * m_canvas->m_mixer_scale);
if (auto img = root()->find<NodeImageTexture>("tex-debug"))
img->tex.assign(m_canvas->m_mixer.getTextureID());
// m_canvas->resize((int)new_size.x, (int)new_size.y);