Extract Win32 lifecycle state
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@@ -70,6 +70,11 @@ What is already real:
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- `pp_app_core`
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Latest slice:
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- `src/platform_windows/windows_lifecycle_state.*` now owns the retained
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Win32 lifecycle running flag and FPS-title scratch buffer instead of leaving
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them inside `windows_lifecycle_shell.cpp`.
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- `src/platform_windows/windows_lifecycle_shell.cpp` now keeps lifecycle/VR
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control behavior without also owning the retained lifecycle state pocket.
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- `src/platform_windows/windows_async_render_context.*` now owns the retained
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Win32 async OpenGL context lock/swap state instead of leaving it inside
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`windows_platform_services.cpp`.
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@@ -78,6 +78,10 @@ Completed, blocked, and superseded task history moved to
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the queue is now ordered by code movement instead.
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Current slice:
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- `src/platform_windows/windows_lifecycle_state.*` now owns the retained
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Win32 lifecycle running flag and FPS-title scratch buffer.
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- `src/platform_windows/windows_lifecycle_shell.cpp` no longer carries that
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retained lifecycle state pocket.
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- `src/platform_windows/windows_async_render_context.*` now owns the retained
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Win32 async GL context lock/swap state.
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- `src/platform_windows/windows_platform_services.cpp` no longer carries the
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