Extract Win32 lifecycle state

This commit is contained in:
2026-06-17 11:24:27 +02:00
parent 45f3d501e7
commit 8a4d611b07
6 changed files with 83 additions and 34 deletions

View File

@@ -70,6 +70,11 @@ What is already real:
- `pp_app_core`
Latest slice:
- `src/platform_windows/windows_lifecycle_state.*` now owns the retained
Win32 lifecycle running flag and FPS-title scratch buffer instead of leaving
them inside `windows_lifecycle_shell.cpp`.
- `src/platform_windows/windows_lifecycle_shell.cpp` now keeps lifecycle/VR
control behavior without also owning the retained lifecycle state pocket.
- `src/platform_windows/windows_async_render_context.*` now owns the retained
Win32 async OpenGL context lock/swap state instead of leaving it inside
`windows_platform_services.cpp`.

View File

@@ -78,6 +78,10 @@ Completed, blocked, and superseded task history moved to
the queue is now ordered by code movement instead.
Current slice:
- `src/platform_windows/windows_lifecycle_state.*` now owns the retained
Win32 lifecycle running flag and FPS-title scratch buffer.
- `src/platform_windows/windows_lifecycle_shell.cpp` no longer carries that
retained lifecycle state pocket.
- `src/platform_windows/windows_async_render_context.*` now owns the retained
Win32 async GL context lock/swap state.
- `src/platform_windows/windows_platform_services.cpp` no longer carries the