Move stroke preview render mapping to renderer gl
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@@ -189,6 +189,9 @@ Known local toolchain state:
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
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consume backend-owned error codes, state queries, framebuffer targets,
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texture binding targets, and active texture units.
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`NodeStrokePreview` brush preview rendering also consumes backend-owned
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depth/scissor/blend state, viewport/clear-color queries, active texture
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units, 2D texture targets, copy targets, and sampler filters/wraps.
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- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
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for the current headless component matrix; see DEBT-0007 for remaining app
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and platform triplet migration.
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