Move stroke preview render mapping to renderer gl

This commit is contained in:
2026-06-02 08:47:27 +02:00
parent dbaf50cb6e
commit 8a92bc973b
3 changed files with 85 additions and 38 deletions

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@@ -189,6 +189,9 @@ Known local toolchain state:
Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore also
consume backend-owned error codes, state queries, framebuffer targets,
texture binding targets, and active texture units.
`NodeStrokePreview` brush preview rendering also consumes backend-owned
depth/scissor/blend state, viewport/clear-color queries, active texture
units, 2D texture targets, copy targets, and sampler filters/wraps.
- `windows-msvc-vcpkg-headless` validates manifest install/configure/build/test
for the current headless component matrix; see DEBT-0007 for remaining app
and platform triplet migration.