Move stroke preview render mapping to renderer gl
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@@ -456,6 +456,9 @@ formats to `pp_renderer_gl`.
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Legacy `util.cpp` OpenGL error naming and `gl_state` save/restore now delegate
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error codes, state queries, framebuffer targets, texture binding targets, and
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active texture units to `pp_renderer_gl`.
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`NodeStrokePreview` brush preview rendering now delegates depth/scissor/blend
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state, viewport/clear-color queries, active texture units, 2D texture targets,
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copy targets, and sampler filters/wraps to `pp_renderer_gl`.
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The existing renderer classes are not yet fully
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behind the renderer interfaces.
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