Add retained stroke execution helper tests
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@@ -3123,6 +3123,10 @@ Results:
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texture-input dispatch now shares retained stroke execution helpers, while
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concrete GL object mapping, framebuffer ownership, shader timing, and final
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draw execution remain in the legacy Canvas path.
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- `pp_paint_renderer_stroke_execution_tests` now covers retained stroke texture
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input binding order, sample execution destination-copy behavior, live-pass
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face-framebuffer dirty tracking, and pad-face destination-copy behavior
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without depending on the broader compositor test translation unit.
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- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
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shares the retained stroke execution helper callback surface, while shader
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setup, pad color selection, framebuffer ownership, and final OpenGL draw
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@@ -509,6 +509,12 @@ Done Checks:
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Progress Notes:
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- 2026-06-13: Added `pp_paint_renderer_stroke_execution_tests` as a dedicated
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retained stroke execution-helper target covering texture-input binding order,
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sample destination-copy behavior, live-pass face-framebuffer dirty tracking,
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and pad-face destination-copy behavior. Next test slice should extend this
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target toward the newer sampler-dispatch helpers or preview-side retained
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execution helpers.
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- 2026-06-13: `Canvas::stroke_draw` live-pass sampler bind/unbind plus
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semantic texture-input dispatch now routes through retained stroke execution
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helpers; concrete GL object mapping, framebuffer ownership, shader timing,
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