Add retained stroke execution helper tests

This commit is contained in:
2026-06-13 10:39:44 +02:00
parent 0a5e7302bc
commit 8acf79dbda
4 changed files with 416 additions and 0 deletions

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@@ -3123,6 +3123,10 @@ Results:
texture-input dispatch now shares retained stroke execution helpers, while
concrete GL object mapping, framebuffer ownership, shader timing, and final
draw execution remain in the legacy Canvas path.
- `pp_paint_renderer_stroke_execution_tests` now covers retained stroke texture
input binding order, sample execution destination-copy behavior, live-pass
face-framebuffer dirty tracking, and pad-face destination-copy behavior
without depending on the broader compositor test translation unit.
- `Canvas::stroke_draw` pad-pass destination bind/copy/unbind ordering now
shares the retained stroke execution helper callback surface, while shader
setup, pad color selection, framebuffer ownership, and final OpenGL draw

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@@ -509,6 +509,12 @@ Done Checks:
Progress Notes:
- 2026-06-13: Added `pp_paint_renderer_stroke_execution_tests` as a dedicated
retained stroke execution-helper target covering texture-input binding order,
sample destination-copy behavior, live-pass face-framebuffer dirty tracking,
and pad-face destination-copy behavior. Next test slice should extend this
target toward the newer sampler-dispatch helpers or preview-side retained
execution helpers.
- 2026-06-13: `Canvas::stroke_draw` live-pass sampler bind/unbind plus
semantic texture-input dispatch now routes through retained stroke execution
helpers; concrete GL object mapping, framebuffer ownership, shader timing,